# Config

```lua
Config = {}

Config.Framework = 'esx' -- 'esx' | 'qb' | 'standalone'
Config.NotificationType = 'esx' -- 'ox' | 'esx' | 'qb' | 'mythic'
Config.Locale = 'en' -- 'en' | 'fi'
Config.DebugMode = false -- false | true

Config.Inventory = 'default' -- 'default' | 'ox'
Config.Target = 'none' -- 'none' | 'ox' | 'qb'
Config.UseOxLib = false -- false | true, remember to add " shared_script '@ox_lib/init.lua' " to fxmanifest.lua if set to true

Config.UseKVPs = Config.Framework == 'standalone' -- should the script use KVPs instead of sql for saving ziplines

Config.Controls = {
    interact = 38, -- E
    remove = 246, -- Y
}

Config.Anims = {
    place = {
        dict = 'weapons@first_person@aim_rng@generic@projectile@sticky_bomb@',
        name = 'plant_floor',
        duration = 1000,
    },
    remove = {
        dict = 'weapons@first_person@aim_rng@generic@projectile@sticky_bomb@',
        name = 'plant_floor',
        duration = 1000,
    }
}

Config.Ziplines = {
    {
        poleModel = `prop_fncsec_02pole`,
        startPos = vector3(930.4150, -1940.3555, 39.1228),
        endPos = vector3(953.3053, -1993.0087, 37.1447),
    },
    {
        poleModel = `prop_fncsec_02pole`,
        startPos = vector3(952.3739, -1995.2802, 37.1468),
        endPos = vector3(932.0899, -2000.2003, 29.2453),
        maxUpwardsAngle = 5.0 -- you can override the max upwards angle for each zipline
    },
    {
        poleModel = `prop_fncsec_02pole`,
        startPos = vector3(874.84, -2113.77, 44.1),
        endPos = vector3(568.82, -2099.38, 49.76),
    },
}

Config.ZiplineItems = {
    zipline = { -- you can copy and paste this down below to add more items with different settings
        item = 'zipline',
        dist = {
            min = 2.0,
            max = 50.0,
        },
        poleModel = `prop_fncsec_02pole`,
        offset = vector3(0.0, 0.0, 0.0),
        removeItem = true,
        durationMultiplier = 1.0,
        angleEffectMultiplier = 1.0,
        maxUpwardsAngle = 45.0,
        persistent = false,
        canRemove = true, -- can the zipline be removed by players
    },
}

Config.ZiplineGun = {
    weaponHash = `WEAPON_GADGETPISTOL`,
    dist = {
        min = 2.0,
        max = 50.0,
    },
    ammoItem = 'zipline_ammo',
    removeItem = true, -- should the ammo item be removed when new zipline is placed
    poleModel = `prop_fncsec_02pole`,
    durationMultiplier = 1.0,
    angleEffectMultiplier = 1.0,
    maxUpwardsAngle = 45.0,
    persistent = false, -- should the ziplines spanwed by the gun be persistent (spawn after restart)
    canRemove = true, -- can the zipline be removed by players
}

Config.GrappleGun = {
    weaponHash = `WEAPON_MARKSMANPISTOL`,
    dist = {
        min = 2.0,
        max = 100.0,
    },
    ammoItem = 'grapple_gun_ammo',
    removeItem = true,
    durationMultiplier = 1.0,
    angleEffectMultiplier = 1.0,
    cooldown = 1000 * 5, -- 5 seconds
    maxUpwardsAngle = 20.0,
}

Config.BaseDurationMultiplier = 1.0 -- multiplier for the duration of the zipline ride
Config.BaseAngleEffectMultiplier = 1.0 -- how much should the angle affect the speed of traveling
Config.BaseMaxUpwardsAngle = 45.0 -- the maximum upwards angle for the zipline

Config.DisabledAreas = {
    --{coords = vector3(-2085.46, -299.77, 12.04), radius = 10.0},
}
```


---

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