Config
Config = {} -- You can place webhook link for logs in server/main_editable.lua
Config.Framework = 'esx' -- 'esx' | 'qb'
Config.NotificationType = 'esx' -- 'ox' | 'esx' | 'qb' | 'mythic'
Config.Locale = 'en' -- 'en' | 'fi'
Config.ImagePath = 'nui://ox_inventory/web/images' -- path for images used in UI (for QB: nui://qb-inventory/html/images) (for ox_inventory: nui://ox_inventory/web/images)
Config.DebugMode = false -- false | true
Config.Inventory = 'default' -- 'default' | 'ox'
Config.Target = 'none' -- 'none' | 'ox' | 'qb'
Config.Dispatch = 'default' -- 'default' | 'tk' | 'cd'
Config.UseOxLib = false -- false | true, remember to add " shared_script '@ox_lib/init.lua' " to fxmanifest.lua if set to true
Config.Controls = {
interact = 38, -- E
}
Config.Anims = {
search = {
dict = 'missexile3',
name = 'ex03_dingy_search_case_base_michael',
duration = 5000,
flag = 1,
},
hack = {
scenario = 'PROP_HUMAN_ATM',
duration = 5000,
},
}
Config.UsePhoneBooths = true
Config.RobAtNightOnly = false
Config.Items = { -- required items for different actions
door = 'lockpick',
safe = 'lockpick',
diamond = 'cutter',
painting = 'WEAPON_SWITCHBLADE',
}
Config.Blip = { -- Settings for house robbery police blip, only used if Config.Dispatch is set to 'default'
color = 1, -- https://docs.fivem.net/docs/game-references/blips/ (Scroll to the bottom)
scale = 1.0, -- This needs to be a float (eg. 1.0, 1.2, 2.0)
sprite = 40, -- https://docs.fivem.net/docs/game-references/blips/
time = 60, -- How long the blip will stay in map (in seconds)
playSound = true -- Should there be a sound for the police when the blip shows up (true / false)
}
Config.Cooldown = {
user = 1000 * 60 * 0, -- cooldown for single player for robbing houses (in minutes), 0 = no cooldown, if using phone booths then this is the cooldown for taking a job
house = 1000 * 60 * 120, -- time for a house to be robbable again (in minutes)
}
Config.NPC = {
spawnChance = 100, -- Chance for an NPC to spawn inside the house (in percentages)
alertChance = 50, -- Chance for NPC to alert the police when waking up
models = { -- Model for the NPC that spawns inside the house
`a_m_m_beach_02`,
`a_m_m_bevhills_01`,
`a_m_m_bevhills_02`,
`a_m_m_business_01`,
},
weapons = { -- Weapon that the NPC should get when spawned (leave empty if you don't want a weapon)
`WEAPON_KNIFE`,
`WEAPON_BAT`,
}
}
Config.DogSpawnChance = 5 -- Chance for dog to spawn outside the house when player leaves the house (0-1, 0 = never, 100 = always)
Config.LockpickAlertChance = {
start = 0, -- Chance for police to get alert when you start lockpicking
fail = 40, -- Chance for police to get alert when you fail lockpicking
success = 0, -- Chance for police to get alert when you successfully lockpick the door
}
Config.LockpickLoseChance = {
fail = 100, -- Chance to lose lockpick on failed attempt
success = 50, -- Chance to lose lockpick on successful attempt
}
Config.PoliceRequired = 0 -- Police required to rob houses
Config.PoliceJobs = {
police = 0, -- job name, minimum grade
}
Config.CarryItems = {
television = {
anim = {
dict = 'anim@heists@box_carry@',
name = 'idle',
flag = 51
},
prop = {
bone = 60309,
model = `prop_tv_flat_03`,
position = vector3(0.025, 0.080, 0.255),
rotation = vector3(-120.0, 100.0, 10.0),
},
reward = 'television', -- Item to give when stored in vehicle
},
music_player = {
anim = {
dict = 'anim@heists@box_carry@',
name = 'idle',
flag = 51
},
prop = {
bone = 60309,
model = `v_res_j_radio`,
position = vector3(0.125, -0.10, 0.255),
rotation = vector3(-120.0, 100.0, 10.0),
},
reward = 'music_player',
},
microwave = {
anim = {
dict = 'anim@heists@box_carry@',
name = 'idle',
flag = 51
},
prop = {
bone = 60309,
model = `prop_microwave_1`,
position = vector3(0.085, -0.080, 0.255),
rotation = vector3(-120.0, 100.0, 10.0),
},
reward = 'microwave',
},
computer = {
anim = {
dict = 'anim@heists@box_carry@',
name = 'idle',
flag = 51
},
prop = {
bone = 60309,
model = `xm_prop_x17_res_pctower`,
position = vector3(0.125, -0.130, 0.255),
rotation = vector3(-120.0, 100.0, 10.0),
},
reward = 'computer',
},
coffee_machine = {
anim = {
dict = 'anim@heists@box_carry@',
name = 'idle',
flag = 51
},
prop = {
bone = 60309,
model = `apa_mp_h_acc_coffeemachine_01`,
position = vector3(0.125, -0.180, 0.255),
rotation = vector3(-120.0, 100.0, 10.0),
},
reward = 'coffee_machine',
},
}
Config.SearchTime = 5000 -- Time to search one place
Config.FindItemChance = 100 -- Overall chance to find item when searching (percentage)
Config.LootItems = { -- Items that you can find inside
{ name = 'silver_coin', chance = 50, min = 1, max = 1 },
{ name = 'gold_coin', chance = 50, min = 1, max = 1 },
{ name = 'charlotte_ring', chance = 50, min = 1, max = 1 },
{ name = 'simbolos_chain', chance = 50, min = 1, max = 1 },
{ name = 'action_figure', chance = 10, min = 1, max = 1 },
{ name = 'nominos_ring', chance = 50, min = 1, max = 1 },
{ name = 'boss_chain', chance = 40, min = 1, max = 1 },
{ name = 'branded_cigarette', chance = 30, min = 1, max = 1 },
{ name = 'branded_cigarette_box', chance = 20, min = 1, max = 1 },
{ name = 'ninja_figure', chance = 50, min = 1, max = 1 },
{ name = 'trading_painting', chance = 50, min = 1, max = 1 },
{ name = 'trading_statue', chance = 50, min = 1, max = 1 },
{ name = 'ancient_egypt_artifact', chance = 20, min = 1, max = 1 },
{ name = 'diamond', chance = 5, min = 1, max = 1 },
{ name = 'danburite', chance = 5, min = 1, max = 1 },
{ name = 'money', chance = 10, min = 10, max = 500 },
{ name = 'weapon_bat', chance = 1, min = 1, max = 1 },
{ name = 'weapon_knife', chance = 1, min = 1, max = 1 },
{ name = 'weapon_dagger', chance = 1, min = 1, max = 1 },
{ name = 'weapon_bottle', chance = 1, min = 1, max = 1 },
{ name = 'weapon_crowbar', chance = 1, min = 1, max = 1 },
{ name = 'weapon_hammer', chance = 1, min = 1, max = 1 },
{ name = 'weapon_machete', chance = 1, min = 1, max = 1 },
{ name = 'weapon_switchblade', chance = 1, min = 1, max = 1 },
{ name = 'weapon_wrench', chance = 1, min = 1, max = 1 },
{ name = 'weapon_battleaxe', chance = 1, min = 1, max = 1 },
{ name = 'weapon_poolcue', chance = 1, min = 1, max = 1 },
{ name = 'weapon_golfclub', chance = 1, min = 1, max = 1 },
{ name = 'weapon_pistol', chance = 0.05, min = 1, max = 1 },
{ name = 'weapon_combatpistol', chance = 0.05, min = 1, max = 1 },
{ name = 'weapon_appistol', chance = 0.05, min = 1, max = 1 },
{ name = 'weapon_pistol50', chance = 0.05, min = 1, max = 1 },
{ name = 'weapon_heavypistol', chance = 0.05, min = 1, max = 1 },
{ name = 'weapon_snspistol', chance = 0.05, min = 1, max = 1 },
}
Config.Shops = {
{
name = 'Equipment',
coords = vec4(1223.81, -490.47, 66.4, 345.33),
ped = 's_m_y_robber_01',
moneyType = 'money',
items = {
{
name = 'lockpick',
price = 10,
amount = 1,
},
{
name = 'cutter',
price = 5000,
amount = 1,
},
{
name = 'WEAPON_SWITCHBLADE',
price = 5000,
amount = 1,
},
}
},
}
Config.SellShops = {
{
name = 'Dealer',
coords = vec4(1100.61, -782.87, 58.26, 186.0),
ped = 's_m_y_dealer_01',
moneyType = 'money',
items = {
{name = 'diamond', price = 500},
{name = 'ruby', price = 1000},
{name = 'danburite', price = 300},
{name = 'painting', price = 250},
{name = 'silver_coin', price = 75},
{name = 'gold_coin', price = 100},
{name = 'charlotte_ring', price = 120},
{name = 'simbolos_chain', price = 110},
{name = 'action_figure', price = 90},
{name = 'nominos_ring', price = 120},
{name = 'boss_chain', price = 130},
{name = 'branded_cigarette', price = 15},
{name = 'branded_cigarette_box', price = 35},
{name = 'ninja_figure', price = 90},
{name = 'trading_painting', price = 150},
{name = 'trading_statue', price = 140},
{name = 'ancient_egypt_artifact', price = 200},
{name = 'television', price = 180},
{name = 'music_player', price = 100},
{name = 'microwave', price = 80},
{name = 'computer', price = 220},
{name = 'coffee_machine', price = 60},
}
},
}
Config.Houses = {
{
doorCoords = vector4(151.43, -1007.66, -99.0, 0.0),
loot = {
{coords = vector3(155.37, -1005.8, -99.35)},
{coords = vector3(150.95, -1002.97, -99.07)},
{coords = vector3(151.1, -1000.64, -99.18)},
{coords = vector3(154.06, -1000.09, -99.03)},
{coords = vector3(155.18, -1003.33, -99.37)},
{coords = vector3(150.84, -1004.61, -97.99), item = 'television'}, -- item: 'television' | 'music_player' | 'microwave' | 'computer' | 'coffee_machine'
},
NPC = vector4(154.19, -1004.59, -98.42, 180.0),
valuables = {
{
spawnChance = 100,
coords = vector3(150.395, -1006.49, -99.0),
rotation = vector3(0.0, 0.0, 90.0),
type = 'painting',
objects = {
{model = `ch_prop_vault_painting_01f`, offset = vector3(0.0, 0.0, 0.0)},
},
totalItems = 1,
items = {
{name = 'painting', min = 1, max = 1, chance = 100},
},
},
},
},
{
doorCoords = vector4(266.18, -1007.23, -101.01, 0.0),
loot = {
{coords = vector3(266.31, -999.43, -98.94)},
{coords = vector3(266.14, -996.73, -98.98)},
{coords = vector3(263.68, -994.67, -99.02)},
{coords = vector3(262.64, -1000.56, -99.23)},
{coords = vector3(262.44, -995.37, -99.15)},
{coords = vector3(266.43, -994.64, -97.93), item = 'microwave'},
{coords = vector3(261.3, -1004.64, -99.52)},
{coords = vector3(263.15, -1001.83, -99.39)},
},
NPC = vector4(262.56, -1004.17, -98.26, 180.0),
lasers = {
{startPos = vector3(264.31, -1001.62, -98.26), endPos = vector3(265.81, -1001.62, -98.26), flashInterval = 1500},
{startPos = vector3(264.31, -1001.62, -99.26), endPos = vector3(265.81, -1001.62, -99.26), flashInterval = 1500},
},
securityPanel = {
coords = vector3(264.16, -1003.13, -98.5),
rotation = vector3(0.0, 0.0, 90.0),
model = `prop_ld_keypad_01`
},
valuables = {
{
spawnChance = 15,
coords = vector3(258.4, -1001.48, -98.6),
rotation = vector3(0.0, 0.0, 180.0),
type = 'painting',
objects = {
{model = `ch_prop_vault_painting_01f`, offset = vector3(0.0, 0.0, 0.0)},
},
totalItems = 1,
items = {
{name = 'painting', min = 1, max = 1, chance = 100},
},
},
{
spawnChance = 5,
coords = vector3(259.9, -1003.81, -99.01),
rotation = vector3(0.0, 0.0, 180.0),
type = 'diamond',
objects = {
{model = `h4_prop_h4_diamond_01a`, offset = vector3(0.0, 0.0, 0.0)},
{model = `h4_prop_h4_diamond_disp_01a`, offset = vector3(0.0, 0.0, 0.0)},
{model = `h4_prop_h4_glass_disp_01a`, offset = vector3(0.0, 0.0, -1.0)},
},
totalItems = 1,
items = {
{name = 'ruby', min = 1, max = 1, chance = 100},
},
},
{
spawnChance = 10,
coords = vector3(256.9, -997.93, -99.35),
rotation = vector3(0.0, 0.0, 90.0),
type = 'safe',
objects = {
{model = `p_v_43_safe_s`, offset = vector3(0.0, 0.0, 0.0)},
},
totalItems = 1,
items = {
{name = 'money', min = 5, max = 25, chance = 100},
},
},
},
},
{
doorCoords = vector4(1173.59, -3196.5, -39.01, 90.0),
loot = {
{coords = vector3(1172.9, -3193.9, -39.06)},
{coords = vector3(1172.83, -3199.46, -39.3)},
{coords = vector3(1169.74, -3199.01, -39.31)},
{coords = vector3(1166.32, -3199.45, -39.26)},
{coords = vector3(1160.42, -3197.05, -39.1)},
{coords = vector3(1161.87, -3193.03, -39.33)},
{coords = vector3(1157.22, -3192.92, -39.07)},
{coords = vector3(1156.79, -3199.4, -39.58)},
{coords = vector3(1169.72, -3199.61, -38.95), item = 'computer'},
},
NPC = vector4(1166.27, -3196.29, -39.01, 15.0),
lasers = {
{startPos = vector3(1156.78, -3193.29, -39.14), endPos = vector3(1166.41, -3193.29, -39.14)},
{startPos = vector3(1156.78, -3193.29, -38.54), endPos = vector3(1166.41, -3193.29, -38.54)},
{startPos = vector3(1156.78, -3193.29, -37.94), endPos = vector3(1166.41, -3193.29, -37.94)},
{startPos = vector3(1156.78, -3193.29, -37.34), endPos = vector3(1166.41, -3193.29, -37.34)},
{startPos = vector3(1156.78, -3193.29, -36.74), endPos = vector3(1166.41, -3193.29, -36.74)},
},
securityPanel = {
coords = vector3(1172.18, -3193.47, -38.5),
rotation = vector3(0.0, 0.0, 0.0),
model = 'prop_ld_keypad_01b'
},
valuables = {
{
spawnChance = 15,
coords = vector3(1158.49, -3191.67, -39.01),
rotation = vector3(0.0, 0.0, 90.0),
type = 'diamond',
objects = {
{model = `h4_prop_h4_diamond_01a`, offset = vector3(0.0, 0.0, 0.2)},
{model = `h4_prop_h4_diamond_disp_01a`, offset = vector3(0.0, 0.0, 0.0)},
{model = `h4_prop_h4_glass_disp_01a`, offset = vector3(0.0, 0.0, -1.0)},
},
totalItems = 1,
items = {
{name = 'ruby', min = 1, max = 1, chance = 100},
},
},
{
spawnChance = 10,
coords = vector3(1164.92, -3191.65, -40.01),
rotation = vector3(0.0, 0.0, 270.0),
type = 'safe',
objects = {
{model = `p_v_43_safe_s`, offset = vector3(0.0, 0.0, 0.0)},
},
totalItems = 1,
items = {
{name = 'money', min = 5, max = 25, chance = 100},
},
},
},
},
{
doorCoords = vector4(346.51, -1012.69, -99.2, 0.0),
loot = {
{coords = vector3(345.74, -993.33, -99.3)},
{coords = vector3(345.8, -995.75, -99.66)},
{coords = vector3(341.8, -996.57, -99.98)},
{coords = vector3(337.68, -997.75, -99.49)},
{coords = vector3(337.64, -995.0, -99.02)},
{coords = vector3(343.83, -1003.71, -99.61)},
{coords = vector3(340.65, -1003.96, -99.85)},
{coords = vector3(351.55, -999.95, -99.14)},
{coords = vector3(348.65, -994.87, -99.37)},
{coords = vector3(346.8, -994.24, -99.42)},
{coords = vector3(342.77, -1003.74, -99.14), item = 'coffee_machine'},
},
NPC = vector4(349.78, -996.3, -98.54, 360.0),
lasers = {
{startPos = vector3(351.26, -1008.68, -98.08), endPos = vector3(345.26, -1004.8, -99.33), flashInterval = 1200},
{startPos = vector3(345.3, -1001.49, -97.97), endPos = vector3(348.88, -997.74, -99.5), flashInterval = 1000},
{startPos = vector3(349.23, -1000.42, -98.52), endPos = vector3(353.13, -993.71, -98.49), flashInterval = 900},
{startPos = vector3(353.05, -998.47, -99.51), endPos = vector3(348.36, -995.36, -98.56), flashInterval = 800},
},
securityPanel = {
coords = vector3(351.05, -1007.59, -98.6),
rotation = vector3(0.0, 0.0, 270.0),
model = 'prop_ld_keypad_01b'
},
valuables = {
{
spawnChance = 40,
coords = vector3(345.35, -1004.59, -99.2),
rotation = vector3(0.0, 0.0, 90.0),
type = 'painting',
objects = {
{model = `ch_prop_vault_painting_01f`, offset = vector3(0.0, 0.0, 0.0)},
},
totalItems = 1,
items = {
{name = 'painting', min = 1, max = 1, chance = 100},
},
},
{
spawnChance = 10,
coords = vector3(351.95, -994.59, -100.2),
rotation = vector3(0.0, 0.0, 0.0),
type = 'safe',
objects = {
{model = `p_v_43_safe_s`, offset = vector3(0.0, 0.0, 0.0)},
},
totalItems = 1,
items = {
{name = 'money', min = 5, max = 25, chance = 100},
},
},
},
}
}
Config.Entrances = { -- All robbable house entrances
{coords = vector3(1061.04, -378.61, 68.24), interior = 1}, -- "interior" allows you to specify the interior that will be used for this entrance
{coords = vector3(1029.42, -408.96, 65.95)},
{coords = vector3(1011.27, -422.89, 64.96)},
{coords = vector3(988.2, -433.74, 63.9)},
{coords = vector3(967.9, -452.62, 62.41)},
{coords = vector3(943.26, -463.9, 61.4)},
{coords = vector3(922.18, -478.69, 61.09)},
{coords = vector3(906.58, -489.69, 59.44)},
{coords = vector3(878.99, -498.51, 57.88)},
{coords = vector3(862.28, -509.58, 57.33)},
{coords = vector3(851.09, -532.73, 57.93)},
{coords = vector3(844.37, -563.77, 57.84)},
{coords = vector3(861.92, -582.26, 58.16)},
{coords = vector3(887.43, -607.54, 58.22)},
{coords = vector3(903.47, -615.87, 58.46)},
{coords = vector3(929.51, -639.12, 58.25)},
{coords = vector3(943.4, -653.71, 58.43)},
{coords = vector3(960.54, -669.38, 58.45)},
{coords = vector3(970.9, -701.41, 58.49)},
{coords = vector3(979.49, -715.95, 58.22)},
{coords = vector3(997.52, -729.0, 57.82)},
{coords = vector3(979.92, -627.24, 59.24)},
{coords = vector3(892.79, -540.7, 58.51)},
{coords = vector3(924.02, -525.3, 59.58)},
{coords = vector3(946.26, -518.79, 60.63)},
{coords = vector3(969.57, -502.1, 62.15)},
{coords = vector3(1014.14, -468.72, 64.29)},
{coords = vector3(1112.37, -390.29, 68.74)},
{coords = vector3(1263.96, -429.2, 69.81)},
{coords = vector3(1266.76, -457.85, 70.52)},
{coords = vector3(1260.28, -479.9, 70.19)},
{coords = vector3(1251.86, -494.2, 69.91)},
{coords = vector3(1251.5, -515.63, 69.35)},
{coords = vector3(1242.17, -565.88, 69.66)},
{coords = vector3(1241.1, -601.67, 69.59)},
{coords = vector3(1251.6, -621.98, 69.41)},
{coords = vector3(1265.41, -647.89, 67.93)},
{coords = vector3(1271.13, -683.04, 66.04)},
{coords = vector3(1265.94, -703.52, 64.56)},
{coords = vector3(1302.79, -528.61, 71.47)},
{coords = vector3(1327.76, -535.86, 72.45)},
{coords = vector3(1347.87, -548.01, 73.9)},
{coords = vector3(1372.97, -555.69, 74.69)},
{coords = vector3(1388.3, -569.93, 74.5)},
{coords = vector3(1385.47, -592.93, 74.49)},
{coords = vector3(1367.28, -605.44, 74.72)},
{coords = vector3(1341.63, -597.5, 74.71)},
{coords = vector3(1323.76, -582.45, 73.25)},
{coords = vector3(1301.24, -573.21, 71.74)},
{coords = vector3(1437.15, -1492.97, 63.44)},
{coords = vector3(1379.49, -1515.41, 58.04)},
{coords = vector3(1338.24, -1524.22, 54.59)},
{coords = vector3(1316.2, -1528.01, 51.42)},
{coords = vector3(1231.17, -1591.76, 53.56)},
{coords = vector3(1205.91, -1607.85, 50.54)},
{coords = vector3(1192.94, -1622.69, 45.23)},
{coords = vector3(1192.82, -1655.06, 43.03)},
{coords = vector3(1214.11, -1643.33, 48.65)},
{coords = vector3(1244.78, -1625.69, 53.29)},
{coords = vector3(1261.31, -1616.26, 54.75)},
{coords = vector3(1286.4, -1603.31, 54.83)},
{coords = vector3(1327.22, -1552.61, 54.06)},
{coords = vector3(1360.39, -1554.92, 55.95)},
{coords = vector3(1382.68, -1544.46, 57.11)},
{coords = vector3(1365.25, -1720.38, 65.64)},
{coords = vector3(1315.17, -1732.63, 54.71)},
{coords = vector3(1295.86, -1739.44, 54.28)},
{coords = vector3(1258.81, -1761.27, 49.67)},
{coords = vector3(1251.01, -1735.07, 52.03)},
{coords = vector3(1289.66, -1711.45, 55.28)},
{coords = vector3(1316.97, -1699.67, 57.84)},
{coords = vector3(1355.45, -1690.85, 60.5)},
{coords = vector3(-51.01, -1783.87, 28.31)},
{coords = vector3(-42.56, -1792.78, 27.83)},
{coords = vector3(20.57, -1844.12, 24.61)},
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