Config
Config = {}
Config.Framework = 'esx' -- 'esx' | 'qb'
Config.NotificationType = 'esx' -- 'esx' | 'qb' | 'ox' | 'mythic'
Config.Locale = 'en' -- 'en' | 'fi'
Config.DebugMode = false -- false | true
Config.Inventory = 'default' -- 'default' | 'ox' | 'qs'
Config.Target = 'none' -- 'none' | 'ox' | 'qb'
Config.UseOxLib = false -- false | true, remember to add " shared_script '@ox_lib/init.lua' " to fxmanifest.lua if set to true
Config.UISettings = {
color = 'blue', -- https://v6.mantine.dev/theming/colors/
shade = 6, -- 1-9
}
Config.DateFormat = {year = 'numeric', month = '2-digit', day = '2-digit', hour = '2-digit', minute = '2-digit' } -- https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/toLocaleString#options
Config.Use3DViewer = true
Config.Controls = {
interact = 38, -- E
remove = 246, -- Y
}
Config.Anims = {
collect = {
dict = 'weapons@first_person@aim_rng@generic@projectile@sticky_bomb@',
name = 'plant_floor',
duration = 1000,
},
remove = {
dict = 'weapons@first_person@aim_rng@generic@projectile@sticky_bomb@',
name = 'plant_floor',
duration = 1000,
},
}
Config.Dist = {
analyze = 2.0,
evidence = {
see = 10.0,
interact = 2.0,
},
reconstruction = 20.0,
}
Config.PoliceJobs = {
police = 0, -- job name, minimum grade required
sheriff = 0,
}
Config.EnableEvidence = true
Config.EnableGSR = true
Config.EnableVehFingerprints = true
Config.Items = {
gsrTest = 'gsr_test_kit',
gsrCloth = 'gsr_cloth',
uvLight = 'uv_light',
camera = 'evidence_camera',
}
Config.Markers = { -- marker settings for different evidence types
bullet_casing = {
type = 27,
color = {r = 204, g = 150, b = 24, a = 200},
},
bullet_fragment = {
type = 27,
color = {r = 174, g = 124, b = 0, a = 200},
},
bullet_hole = {
type = 3,
color = {r = 24, g = 96, b = 240, a = 200},
},
fingerprint = {
type = 3,
color = {r = 24, g = 96, b = 240, a = 200},
},
blood_sample = {
type = 27,
color = {r = 150, g = 0, b = 0, a = 200},
},
evidence = {
type = 3,
color = {r = 24, g = 96, b = 240, a = 200},
},
}
Config.WeaponsNoShells = { -- Weapons that shouldn't drop shells
--[`WEAPON_STUNGUN`] = true,
}
Config.WeaponsNoGSR = { -- Weapons that won't leave a GSR
[`WEAPON_STUNGUN`] = true,
}
Config.WeaponsNoFragments = { -- Weapons that won't leave bullet fragments
[`WEAPON_STUNGUN`] = true,
}
Config.WeaponsNoHoles = { -- Weapons that won't leave bullet holes
[`WEAPON_STUNGUN`] = true,
}
Config.WeaponToSeeEvidence = 'WEAPON_FLASHLIGHT' -- Weapon needed to see evidence on ground, leave to blank if you want players to always see evidence on ground
Config.ShellRandomness = true -- Should shell coords have a small random offset
Config.ShootingWait = 250 -- How many milliseconds to wait before checking again if player is shooting, bigger = better performance
Config.UpdateEvidenceTime = 1000 * 60 * 10 -- How often should server check whether an evidence should be deleted, bigger = better performance (last number = time in minues)
Config.UpdateGSRTime = 1000 * 60 * 5 -- How often should server check whether a gsr should be deleted, bigger = better performance (last number = time in minues)
Config.AnalyzeCoords = { -- Coords where you can analyze evidence
vector3(483.54, -987.9, 30.69),
vector3(453.64, -978.72, 30.51),
}
Config.GSR = {
removeInWater = true, -- Should gsr be removed when player goes into water (true / false)
cleanTime = 15, -- How long should it take to remove gsr when in water (in seconds)
disappearTime = 60 * 60, -- How long should it take for GSR to disappear from hands (last number = time in minutes)
recentTime = 60 * 10, -- Time for the GSR test to show that the GSR is recent (last number = time in minutes)
testDuration = 5000, -- How long should it take to do a GSR test (in milliseconds)
clothDuration = 5000, -- How long should it take to use a GSR cloth (in milliseconds)
needJob = true, -- Do you need a job to use the GSR test kit (true / false)
useCloth = true, -- Use GSR cloth item (allows players to take off GSR by using this item)
}
Config.SerialChance = { -- chance for player weapon serial number to be shown when evidence analyzed (percentage), only evidence listed here will have a chance for serial number to be shown (only works with ox_inventory)
bullet_casing = 100,
--bullet_fragment = 10,
}
Config.NameChance = { -- chance for player name to be shown when evidence analyzed (percentage), only evidence listed here will have a chance for name to be shown
blood_sample = 100,
bullet_casing = 50,
fingerprint = 100,
--bullet_fragment = 50,
}
Config.GlovesAffect = { -- should gloves affect the chance of fingerprints being left in certain evidence
bullet_casing = true,
bullet_fragment = true,
fingerprint = true,
}
Config.DuplicateDistance = { -- distance to check for duplicate evidence before spawning new one
bullet_fragment = 0.1,
bullet_casing = 0.1,
bullet_hole = 0.1,
blood_sample = 0.1,
}
Config.Disappear = { -- how long for different evidence types to disappear
bullet_casing = 60 * 360, -- (last number = time in minutes)
bullet_fragment = 60 * 360,
bullet_hole = 60 * 360,
fingerprint = 60 * 360,
blood_sample = 60 * 360,
evidence = 60 * 360,
vehicle_fingerprint = 1000 * 60 * 120
}
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