Client
unjail
Unjails player with given ID. Player triggering this export needs to be a police.
targetId:
string
teleport?:
boolean
jail
Jails player with given ID. Player triggering this export needs to be a police.
targetId:
string
time:
int
jailType?:
'jail'
'lockup'
cellIndex?:
int
teleport?:
boolean
notes?:
string
seizeItems
Seizes item from target. Player triggering this export needs to be a police.
targetId:
int
getSentence
Gets the sentence of target in minutes.
targetId:
int
Return:
sentence:
int
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