# Server

## addCall

```lua
exports.tk_dispatch:addCall(data)
```

Adds a call with given data

* data: `table`
  * title: `string`
  * code?: `string`
  * priority?: `string`
  * message?: `string`
  * coords: `vec3`
  * location?: `string`
  * direction?: `string`
  * gender?: `string`
  * vehicle?: `table`
    * plate: `string`
    * model: `string`
    * color: `string`
  * weapon?: `string`
  * person?: `string`
  * phoneNumber?: `string`
  * removeTime?: `number` time in milliseconds to remove call
  * showTime?: `number` time in milliseconds the call will show as a notification
  * color?: `string` color for notification left side ([ https://yeun.github.io/open-color/](https://yeun.github.io/open-color/))
  * flash?: `boolean`
  * playSound?: `boolean`
  * playSoundAll?: `boolean` will play a sound that all players can hear
  * jobs: `string[]`
  * blip?: `table`
    * sprite: `number`
    * scale: `number`
    * color: `number`
    * flash?: `boolean`
    * display?: `number`
    * shortRange?: `boolean`
    * radius?: `number`\
      \ <br>

## setCallsign

```lua
exports.tk_dispatch:setCallsign(playerId, callsign)
```

Sets player callsign (for dispatch UI)

* playerId: `number`
* callsign: `string`
