TK Scripts
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  • Common problems
  • esx_tk_mechanicjob
    • Common questions & problems
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    • Common questions & problems
  • tk_jail
    • Common questions & problems
    • Exports
      • Client
      • Server
  • tk_laptop
    • Common Problems
    • Config
    • Exports
      • Client
      • Server
  • tk_mdt
    • Fivemanage setup (for images)
    • Common questions & problems
    • Config
    • Exports
      • Client
      • Server
  • tk_dispatch
    • Setup
    • Common Problems
    • Config
    • Exports
      • Client
      • Server
  • tk_housing
    • Setup
    • Common Problems
    • Config
    • Exports
      • Client
      • Server
  • tk_drugs
    • Common Questions & Problems
    • Config
  • tk_zipline
    • Config
  • tk_houserobbery
    • Config
  • tk_evidence
    • Config
    • Exports
      • Client
      • Server
  • tk_policejob
    • Config
    • Exports
      • Client
      • Server
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  1. tk_policejob

Config

Config = {} -- You can place webhook link for logs in server/main_editable.lua

Config.Framework = 'esx' -- 'esx' | 'qb'
Config.NotificationType = 'esx' -- 'esx' | 'qb' | 'ox' | 'mythic'
Config.Locale = 'en' -- 'en' | 'fi'
Config.ImagePath = 'nui://ox_inventory/web/images' -- path for images used in UI (for QB: nui://qb-inventory/html/images) (for ox_inventory: nui://ox_inventory/web/images)
Config.DebugMode = false -- false | true

Config.Inventory = 'default' -- 'default' | 'ox' | 'qs' | 'qb_old' | 'qb_new'
Config.Target = 'none' -- 'none' | 'ox' | 'qb'
Config.Clothing = 'illenium' -- 'illenium' | 'qb'
Config.Bossmenu = 'tk' -- 'tk' | 'esx' | 'qb'
Config.Jail = 'tk' -- 'tk'
Config.Billing = 'esx' -- 'esx' | 'qb' | 'okok'
Config.UseOxLib = false -- false | true, remember to add " shared_script '@ox_lib/init.lua' " to fxmanifest.lua if set to true

Config.InteractionType = 'menu' --  'menu' | 'target'
Config.UseMouseForMenu = false -- true | false, if true you use mouse to navigate menu, if false you use arrow keys. Only used if Config.InteractionType is set to 'menu' and Config.UseOxLib is set to false

Config.UISettings = {
    color = 'blue', -- https://v6.mantine.dev/theming/colors/
    shade = 6, -- 1-9
}

Config.Controls = {
    interact = 38, -- E
    remove = 246, -- Y
}

Config.Keybinds = { -- https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
    radar = {
        toggle = 'F7',
        moveMode = 'F9',
        lockFront = 'NUMPAD8',
        lockBack = 'NUMPAD2',
        focus = '0',
        frontLane = 'NUMPAD4',
        backLane = 'NUMPAD6',
    },
    policeMenu = 'F6'
}

Config.Anims = {
    place = {
        dict = 'weapons@first_person@aim_rng@generic@projectile@sticky_bomb@',
        name = 'plant_floor',
        duration = 1000,
    },
    remove = {
        dict = 'weapons@first_person@aim_rng@generic@projectile@sticky_bomb@',
        name = 'plant_floor',
        duration = 1000,
    },
}

Config.Dist = {
    analyze = 2.0,
    evidence = {
        see = 10.0,
        interact = 2.0,
    },
    reconstruction = 20.0,
}

Config.Items = {
    handcuffs = 'handcuffs',
    fingerprintScanner = 'fingerprint_scanner',
    breathalyzer = 'breathalyzer',
    bodycam = 'bodycam',
    dashCam = 'dash_cam',
    lockpick = 'lockpick',
}

Config.Actions = {
    {
        name = 'player',
        actions = {
            'search',
            'softCuff',
            'hardCuff',
            'unCuff',
            'putInVehicle',
            'drag',
            'fine',
            'jail',
            -- add custom actions like this:
            --[[ {
                title = 'Lockup',
                icon = 'fas fa-lock',
                canInteract = function()
                    if Config.ShowActionsAlways then
                        return true
                    end

                    local closestPlayer = GetClosestPlayer()
                    return closestPlayer and closestPlayer ~= -1
                end,
                onSelect = function()
                    local closestPlayer = GetClosestPlayer()
                    local targetId = GetPlayerServerId(closestPlayer)

                    local input = OpenDialog('Lock Up', {'Time'})
                    if not input or not input[1] then return end

                    local time = tonumber(input[1])
                    if not time or time <= 0 then
                        return
                    end

                    exports.tk_jail:jail(targetId, time, 'lockup')
                end
            }, ]]
        },
    },
    {
        name = 'vehicle',
        actions = {
            'takeOutFromVehicle',
            'impound',
            'lockpick',
            'checkInfo',
            'takeVest',
        },
    },
}
Config.ShowActionsAlways = true

Config.Fines = {
    {
        categoryLabel = 'Traffic Offences',
        fineList = {
            {name = 'Speeding', amount = 1000},
            {name = 'Misuse of Sirens', amount = 1000},
            {name = 'Failure to Stop', amount = 1000},
            {name = 'Failure to Signal', amount = 1000},
        },
    },
    {
        categoryLabel = 'Criminal Offences',
        fineList = {
            {name = 'Possession of Drugs', amount = 1000},
        },
    },
}
Config.AllowCustomFine = true

Config.Sounds = {
    cuff = true,
    uncuff = true,
    flash = true,
}

Config.RadarSettings = {
    unit = 'kmh', -- 'mph' | 'kmh'
    lockSpeed = 70,
    position = {
        x = 0.8,
        y = 0.8,
    }
}

Config.Tackling = {
    enable = true,
    cooldown = 5000,
    distance = 1.0,
    duration = 2000,
}

Config.Objects = {
    cone = `prop_mp_cone_02`,
    barrier = `prop_barrier_work05`,
    worklight = `prop_worklight_03b`,
    spike_strips = `p_ld_stinger_s`,
}

Config.SpeedCameras = {
    speed_camera = {
        item = 'speed_camera',
        objects = {
            {
                model = `prop_cctv_pole_04`,
                offset = vec3(0.0, 0.0, 0.0),
            }
        },
        speedLimit = 50,
        --[[ whitelistedJobs = {
            police = true,
            sheriff = true,
        }, ]]
        timecycleModifier = 'Bloom',
        distance = 20.0,
    }
}
Config.SpeedCameraFlash = true -- Enable/disable the flash effect when caught speeding

Config.RiotShields = {
    {
        name = 'glass_riot_shield',
        object = {
            model = `prop_riot_shield`,
            boneIndex = 45509,
            offset = vec3(0.35, 0.05, -0.1),
            rotation = vec3(300.0, 180.0, 60.0),
        }
    },
    {
        name = 'metal_riot_shield',
        object = {
            model = `prop_ballistic_shield`,
            boneIndex = 45509,
            offset = vec3(0.35, 0.05, -0.1),
            rotation = vec3(300.0, 180.0, 60.0),
        }
    }
}

Config.NVGs = {
    {
        item = 'night_vision_goggles',
        type = 'nvg',
		component = 119,
    },
    {
        item = 'thermal_vision_goggles',
        type = 'thermal',
		component = 148,
    },
}

Config.Blips = {
    default = {
        sprite = 1,
        scale = 0.5,
        color = 3,
        display = 4,
        category = 2,
        shortRange = true,
        cone = true,
        indicator = false
    },
    dead = {
        enable = true,
        sprite = 303,
        scale = 0.7,
        color = 1,
        display = 4,
        category = 2,
        shortRange = true,
        cone = false,
        indicator = false
    },
    car = {
        enable = true,
        sprite = 227,
        scale = 1.0,
        color = 3,
        display = 4,
        category = 2,
        shortRange = true,
        cone = false,
        indicator = false,
        sirenFlashing = true,
        flashInterval = 250
    },
    heli = {
        enable = true,
        sprite = 43,
        scale = 1.0,
        color = 3,
        display = 4,
        category = 2,
        shortRange = true,
        cone = false,
        indicator = false
    },
    boat = {
        enable = true,
        sprite = 427,
        scale = 1.0,
        color = 3,
        display = 4,
        category = 2,
        shortRange = true,
        cone = false,
        indicator = false
    }
}

Config.ImpoundLots = {
    {
        take = {coords = vec4(407.79, -1625.66, 29.29, 226.0), distance = 2.0, ped = `s_f_y_cop_01`, scenario = 'WORLD_HUMAN_COP_IDLES'},
        spawn = {
            {coords = vec4(416.87, -1627.98, 29.29, 138.5), distance = 2.0},
            {coords = vec4(419.44, -1629.58, 29.29, 138.5), distance = 2.0},
        },
    },
}

Config.PoliceStations = {
    {
        blip = {
            label = 'LSPD',
            coords = vector3(470.6, -1001.7, 28.5),
            sprite = 137,
            color = 3,
            scale = 0.8,
            display = 4,
            shortRange = true,
        },
        jobs = {
            police = 0,
        },
        shops = {
            {
                coords = vec4(480.36, -996.7, 30.69, 90.0),
                distance = 2.0,
                ped = `s_f_y_cop_01`,
                scenario = 'WORLD_HUMAN_COP_IDLES',
                --[[ marker = { -- you can add marker for any location like this (so also works for storages, wardrobes, etc)
                    type = 1,
                    scale = vec3(1.0, 1.0, 1.0),
                    color = {r = 0, g = 255, b = 0, a = 100},
                    bob = false,
                    faceCamera = true,
                }, ]]
                items = {
                    {name = 'handcuffs', price = 10, amount = 1},
                    {name = 'fingerprint_scanner', price = 10, amount = 1},
                    {name = 'breathalyzer', price = 10, amount = 1},
                    {name = 'metal_riot_shield', price = 100, amount = 1, grade = 2},
                    {name = 'glass_riot_shield', price = 100, amount = 1, grade = 2},
                    {name = 'night_vision_goggles', price = 100, amount = 1, grade = 2},
                    {name = 'thermal_vision_goggles', price = 100, amount = 1, grade = 2},
                    {name = 'ammo-9', price = 1, amount = 12},
                    {name = 'ammo-rifle', price = 1, amount = 30, grade = 2},
                    {name = 'ammo-shotgun', price = 1, amount = 8, grade = 2},
                    {name = 'WEAPON_FLASHLIGHT', price = 100, amount = 1},
                    {name = 'WEAPON_NIGHTSTICK', price = 250, amount = 1},
                    {name = 'WEAPON_STUNGUN', price = 250, amount = 1},
                    {name = 'WEAPON_COMBATPISTOL', price = 500, amount = 1},
                    {name = 'WEAPON_PUMPSHOTGUN', price = 1000, amount = 1, grade = 2},
                    {name = 'WEAPON_CARBINERIFLE', price = 1000, amount = 1, grade = 2},
                },
            },
        },
        storages = {
            {coords = vec3(487.24, -996.93, 30.69), distance = 2.0, type = 'public', weight = 1000000, slots = 100},
            {coords = vec3(482.55, -995.27, 30.69), distance = 2.0, type = 'personal', weight = 1000000, slots = 100},
            {coords = vec3(473.81, -990.64, 26.25), distance = 2.0, type = 'locker', weight = 1000000, slots = 100},
        },
        wardrobes = {
            {coords = vec3(460.74, -995.83, 30.69), distance = 2.0},
        },
        bossmenus = {
            {coords = vec3(462.1, -985.55, 30.73), distance = 2.0},
        },
        toggleDuty = {
            {coords = vec3(442.39, -984.04, 30.85), distance = 2.0},
        },
        bodycamStation = {
            {coords = vec3(452.2, -999.71, 30.64), distance = 2.0},
        },
        mechanics = {
            {
                coords = vec3(458.95, -992.03, 25.7),
                distance = 4.0,
                features = {
                    repair = true,
                    wash = true,
                    colors = {
                        primary = true,
                        secondary = true
                    },
                    extras = true,
                    liveries = true,
                    performance = {
                        engine = true,
                        brakes = true,
                        turbo = true,
                        transmission = true,
                        armor = true,
                        suspension = true
                    }
                }
            }
        },
        vehicleMenus = {
            { -- heli
                locations = {
                    {
                        take = {
                            {coords = vec4(463.36, -985.34, 43.69, 90.0), distance = 2.0, ped = `s_f_y_cop_01`, scenario = 'WORLD_HUMAN_COP_IDLES'},
                        },
                        spawn = {
                            {coords = vec4(449.27, -981.13, 43.69, 90.0), distance = 2.0},
                        },
                        --[[ blip = {
                            label = 'LSPD Garage',
                            coords = vec3(463.36, -985.34, 43.69),
                            sprite = 50,
                            color = 3,
                            scale = 0.8,
                        } ]]
                    },
                },
                returnLocations = {
                    {coords = vec3(476.8589, -1003.2878, 46.3001), distance = 2.0},
                },
                vehicleCategories = {
                    {
                        category = 'Helicopter',
                        vehicles = {
                            {label = 'Maverick', model = 'polmav', price = 0, livery = 0},
                        },
                    },
                },
            },
            { -- Boat
                locations = {
                    {
                        take = {
                            {coords = vec3(-778.6799, -1437.2778, 0.5953), distance = 2.0, ped = `s_f_y_cop_01`, scenario = 'WORLD_HUMAN_COP_IDLES'},
                        },
                        spawn = {
                            {coords = vec4(-783.6753, -1432.3116, 0.3526, 55.4069), distance = 2.0},
                        },
                    },
                    {
                        take = {
                            {coords = vec3(2826.5039, -670.2258, 0.4134), distance = 2.0, ped = `s_f_y_cop_01`, scenario = 'WORLD_HUMAN_COP_IDLES'},
                        },
                        spawn = {
                            {coords = vec4(2854.2952, -667.8505, 0.5903, 282.3907), distance = 2.0},
                        }
                    },
                    {
                        take = {
                            {coords = vec3(85.9970, -2258.3513, 5.0806), distance = 2.0, ped = `s_f_y_cop_01`, scenario = 'WORLD_HUMAN_COP_IDLES'},
                        },
                        spawn = {
                            {coords = vec4(82.3357, -2267.1614, 0.4062, 182.6948), distance = 2.0},
                        }
                    },
                    {
                        take = {
                            {coords = vec3(3858.5674, 4459.5347, 0.8349), distance = 2.0, ped = `s_f_y_cop_01`, scenario = 'WORLD_HUMAN_COP_IDLES'},
                        },
                        spawn = {
                            {coords = vec4(3860.0947, 4453.5415, 0.3257, 246.5833), distance = 2.0},
                        }
                    },
                    {
                        take = {
                            {coords = vec3(-1611.3589, 5262.6030, 2.9741), distance = 2.0, ped = `s_f_y_cop_01`, scenario = 'WORLD_HUMAN_COP_IDLES'},
                        },
                        spawn = {
                            {coords = vec4(-1600.9111, 5261.2876, 0.6112, 27.9818), distance = 2.0},
                        }
                    },
                    {
                        take = {
                            {coords = vec3(-1802.9984, -1231.3341, 0.6072), distance = 2.0, ped = `s_f_y_cop_01`, scenario = 'WORLD_HUMAN_COP_IDLES'},
                        },
                        spawn = {
                            {coords = vec4(-1798.9021, -1235.8271, 0.5562, 215.9090), distance = 2.0},
                        }
                    }
                },
                returnLocations = {
                    {coords = vec3(-783.6753, -1432.3116, 0.3526), distance = 2.0},
                    {coords = vec3(2854.2952, -667.8505, 0.5903), distance = 2.0},
                    {coords = vec3(82.3357, -2267.1614, 0.4062), distance = 2.0},
                    {coords = vec3(3860.0947, 4453.5415, 0.3257), distance = 2.0},
                    {coords = vec3(-1600.9111, 5261.2876, 0.6112), distance = 2.0},
                    {coords = vec3(-1798.9021, -1235.8271, 0.5562), distance = 2.0},
                },
                vehicleCategories = {
                    {
                        category = 'Boat',
                        vehicles = {
                            {label = 'lspppredator', model = 'Predator', price = 0},
                        },
                    },
                },
            },
            { -- Cars
                locations = {
                    {
                        take = {
                            {coords = vec4(459.58, -986.68, 25.7, 90.0), distance = 2.0, ped = `s_f_y_cop_01`, scenario = 'WORLD_HUMAN_COP_IDLES'},
                        },
                        spawn = {
                            {coords = vec4(446.0, -996.86, 25.7, 270.0), distance = 2.0},
                            {coords = vec4(446.0, -994.38, 25.7, 270.0), distance = 2.0},
                            {coords = vec4(446.0, -991.68, 25.7, 270.0), distance = 2.0},
                            {coords = vec4(446.0, -988.87, 25.7, 270.0), distance = 2.0},
                            {coords = vec4(446.0, -986.06, 25.7, 270.0), distance = 2.0},
                        }
                    },
                },
                returnLocations = {
                    {coords = vec3(452.12, -989.45, 25.7), distance = 5.0},
                },
                vehicleCategories = {
                    {
                        category = 'Cars',
                        vehicles = {
                            {label = 'Cruiser', model = 'police', price = 0},
                            {label = 'Modern Cruiser', model = 'police5', price = 0},
                            {label = 'Buffalo', model = 'police2', price = 0},
                            {label = 'Interceptor', model = 'police3', price = 0},
                            {label = 'Gauntlet', model = 'polgauntlet', price = 0}
                        },
                        minGrade = 0,
                    },
                    {
                        category = 'Motorcycles',
                        vehicles = {
                            {label = 'Police Bike', model = 'policeb', price = 0},
                        },
                        minGrade = 0,
                    },
                    {
                        category = 'Unmarked',
                        vehicles = {
                            {label = 'Unmarked Cruiser', model = 'police4', price = 0},
                            {label = 'Unmarked Buffalo', model = 'fbi', price = 0},
                            {label = 'Unmarked Granger', model = 'fbi2', price = 0},
                        },
                        minGrade = 2,
                    },
                    {
                        category = 'Other',
                        vehicles = {
                            {label = 'Prison Bus', model = 'pbus', price = 0},
                            {label = 'Riot', model = 'riot', price = 0},
                        },
                        minGrade = 2,
                    },
                }
            }
        }
    },
    {
        blip = {
            label = 'BSCO',
            coords = vector3(-437.94, 6014.0, 32.27),
            sprite = 137,
            color = 3,
            scale = 0.8,
            display = 4,
            shortRange = true,
        },
        jobs = {
            police = 0,
            sheriff = 0,
        },
        shops = {
            {
                coords = vec4(-445.91, 6014.89, 37.0, 222.0),
                distance = 2.0,
                ped = `csb_cop`,
                scenario = 'WORLD_HUMAN_COP_IDLES',
                --[[ marker = { -- you can add marker for any location like this (so also works for storages, wardrobes, etc)
                    type = 1,
                    scale = vec3(1.0, 1.0, 1.0),
                    color = {r = 0, g = 255, b = 0, a = 100},
                    bob = false,
                    faceCamera = true,
                }, ]]
                items = {
                    {name = 'handcuffs', price = 10, amount = 1},
                    {name = 'fingerprint_scanner', price = 10, amount = 1},
                    {name = 'breathalyzer', price = 10, amount = 1},
                    {name = 'metal_riot_shield', price = 100, amount = 1, grade = 2},
                    {name = 'glass_riot_shield', price = 100, amount = 1, grade = 2},
                    {name = 'night_vision_goggles', price = 100, amount = 1, grade = 2},
                    {name = 'thermal_vision_goggles', price = 100, amount = 1, grade = 2},
                    {name = 'ammo-9', price = 1, amount = 12},
                    {name = 'ammo-rifle', price = 1, amount = 30, grade = 2},
                    {name = 'ammo-shotgun', price = 1, amount = 8, grade = 2},
                    {name = 'WEAPON_FLASHLIGHT', price = 100, amount = 1},
                    {name = 'WEAPON_NIGHTSTICK', price = 250, amount = 1},
                    {name = 'WEAPON_STUNGUN', price = 250, amount = 1},
                    {name = 'WEAPON_COMBATPISTOL', price = 500, amount = 1},
                    {name = 'WEAPON_PUMPSHOTGUN', price = 1000, amount = 1, grade = 2},
                    {name = 'WEAPON_CARBINERIFLE', price = 1000, amount = 1, grade = 2},
                },
            },
        },
        storages = {
            {coords = vec3(-445.86, 6018.68, 37.0), distance = 2.0, type = 'public', weight = 1000000, slots = 100},
            {coords = vec3(-449.44, 6015.1, 37.0), distance = 2.0, type = 'personal', weight = 1000000, slots = 100},
        },
        wardrobes = {
            {coords = vec3(-439.7, 6011.07, 37.0), distance = 2.0},
        },
        bossmenus = {
            --{coords = vec3(-432.81, 6005.86, 37.0), distance = 2.0},
        },
        toggleDuty = {
            --{coords = vec3(-446.91, 6013.6, 33.44), distance = 2.0},
        },
        bodycamStation = {
            {coords = vec3(-441.08, 5999.66, 36.92), distance = 2.0},
        },
        mechanics = {
            {
                coords = vec3(-465.38, 6031.75, 31.34),
                distance = 4.0,
                features = {
                    repair = true,
                    wash = true,
                    colors = {
                        primary = true,
                        secondary = true
                    },
                    extras = true,
                    liveries = true,
                    performance = {
                        engine = true,
                        brakes = true,
                        turbo = true,
                        transmission = true,
                        armor = true,
                        suspension = true
                    }
                }
            }
        },
        vehicleMenus = {
            { -- Cars
                locations = {
                    {
                        take = {
                            {coords = vec4(-462.86, 6025.95, 31.45, 133.0), distance = 2.0, ped = `csb_cop`, scenario = 'WORLD_HUMAN_COP_IDLES'},
                        },
                        spawn = {
                            {coords = vec4(-468.88, 6038.4, 31.34, 225.0), distance = 2.0},
                            {coords = vec4(-472.25, 6035.17, 31.34, 270.0), distance = 2.0},
                            {coords = vec4(-475.81, 6031.4, 31.34, 270.0), distance = 2.0},
                            {coords = vec4(-479.37, 6027.67, 31.34, 270.0), distance = 2.0},
                            {coords = vec4(-482.93, 6023.94, 31.34, 270.0), distance = 2.0},
                        }
                    },
                },
                returnLocations = {
                    {coords = vec3(-474.99, 6022.45, 31.34), distance = 5.0},
                },
                vehicleCategories = {
                    {
                        category = 'Cars',
                        vehicles = {
                            {label = 'Cruiser', model = 'sheriff', price = 0},
                            {label = 'Granger', model = 'sheriff2', price = 0}
                        },
                        minGrade = 0,
                    },
                    {
                        category = 'Unmarked',
                        vehicles = {
                            {label = 'Unmarked Cruiser', model = 'police4', price = 0},
                            {label = 'Unmarked Buffalo', model = 'fbi', price = 0},
                            {label = 'Unmarked Granger', model = 'fbi2', price = 0},
                        },
                        minGrade = 2,
                    },
                    {
                        category = 'Other',
                        vehicles = {
                            {label = 'Prison Bus', model = 'pbus', price = 0},
                            {label = 'Riot', model = 'riot', price = 0},
                        },
                        minGrade = 2,
                    },
                }
            }
        }
    },
}
Config.EnableOwnedVehicles = true

Config.PoliceOutfits = {
    male = {
        {
            name = 'Patrol',
            data = {
	            mask_1 = 121,
	            mask_2 = 0,
	            arms = 26,
	            tshirt_1 = 58,
	            tshirt_2 = 0,
	            torso_1 = 318,
	            torso_2 = 0,
	            bproof_1 = 0,
	            bproof_2 = 0,
	            decals_1 = 0,
	            decals_2 = 0,
	            chain_1 = 0,
	            chain_2 = 0,
	            pants_1 = 130,
	            pants_2 = 1,
	            shoes_1 = 25,
	            shoes_2 = 0,
	            helmet_1 = 46,
	            helmet_2 = 0,
	            glasses_1 = 0,
	            glasses_2 = 0,
            }
        },
        {
            name = 'Patrol (Vest & Helmet)',
            data = {
	            mask_1 = 121,
	            mask_2 = 0,
	            arms = 26,
	            tshirt_1 = 58,
	            tshirt_2 = 0,
	            torso_1 = 318,
	            torso_2 = 0,
	            bproof_1 = 7,
	            bproof_2 = 1,
	            decals_1 = 0,
	            decals_2 = 0,
	            chain_1 = 0,
	            chain_2 = 0,
	            pants_1 = 130,
	            pants_2 = 1,
	            shoes_1 = 25,
	            shoes_2 = 0,
	            helmet_1 = 150,
	            helmet_2 = 0,
	            glasses_1 = 0,
	            glasses_2 = 0,
            }
        },
    },
    female = {
        {
            name = 'Patrol',
            data = {
	            mask_1 = 121,
	            mask_2 = 0,
	            arms = 28,
	            tshirt_1 = 35,
	            tshirt_2 = 0,
	            torso_1 = 329,
	            torso_2 = 0,
	            bproof_1 = 0,
	            bproof_2 = 0,
	            decals_1 = 0,
	            decals_2 = 0,
	            chain_1 = 0,
	            chain_2 = 0,
	            pants_1 = 136,
	            pants_2 = 1,
	            shoes_1 = 25,
	            shoes_2 = 0,
	            helmet_1 = 45,
	            helmet_2 = 0,
	            glasses_1 = 0,
	            glasses_2 = 0,
            }
        },
        {
            name = 'Patrol (Vest & Helmet)',
            data = {
	            mask_1 = 121,
	            mask_2 = 0,
	            arms = 28,
	            tshirt_1 = 35,
	            tshirt_2 = 0,
	            torso_1 = 329,
	            torso_2 = 0,
	            bproof_1 = 7,
	            bproof_2 = 1,
	            decals_1 = 0,
	            decals_2 = 0,
	            chain_1 = 0,
	            chain_2 = 0,
	            pants_1 = 136,
	            pants_2 = 1,
	            shoes_1 = 25,
	            shoes_2 = 0,
	            helmet_1 = 149,
	            helmet_2 = 0,
	            glasses_1 = 0,
	            glasses_2 = 0,
            }
        },
    }
}

Config.VehicleCamOffset = {
    default = vec3(0.0, 0.35, 0.79), -- Default
    -- you can add specific offset for models like this:
    --[`police`] = vec3(0.0, 0.35, 0.79),
}
Previoustk_policejobNextExports

Last updated 4 days ago