State Bags
isDead
Player(id).state.isDeadWhether the player is dead
isInLastStand
Player(id).state.isInLastStandWhether the player is in last stand
deathState
Player(id).state.deathStateGets the players current death state:
ALIVE = 0
LAST_STAND = 1
DEAD = 2
bpm
Player(id).state.bpmPlayer's current BPM
dragTarget
Target of dragging
isDragged
Whether the player is being dragged
isInBodyBag
Whether the player is in a body bag
isEMSVehicle
Whether the vehicle is a EMS vehicle (spawned by the built in garage system)
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