State Bags

isDead

Player(id).state.isDead

Whether the player is dead

isInLastStand

Player(id).state.isInLastStand

Whether the player is in last stand

deathState

Player(id).state.deathState

Gets the players current death state:

  • ALIVE = 0

  • LAST_STAND = 1

  • DEAD = 2

bpm

Player(id).state.bpm

Player's current BPM

dragTarget

Target of dragging

isDragged

Whether the player is being dragged

isInBodyBag

Whether the player is in a body bag

isEMSVehicle

Whether the vehicle is a EMS vehicle (spawned by the built in garage system)

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